I'm a game developer and 3D artist who's worked across most of the production pipeline - character modeling, rigging, environment art, real-time VFX, shader development, and UI/UX. Trained at Tiltan's game design program, then spent a few years in studios working on shipped and commercial titles. I tend to gravitate toward the problems that sit on the border between art and tech, and I usually end up owning them.
Elior Nissim
|
UNITY GAME ARTIST
|3D ART | TECH ART | ANIMATION
elior.niss@gmail.com
linkedin.com/in/eliornissim
Portfolio ↗
Summary
Skills
3D Art
Game Development
Animation
Design & Video
Experience
Perrenormal Team Lead
Clover Bite
Jun 2022 - 2025
- Formed and led the core team as team lead / producer, owning 3D art, animation, VFX, and UI/UX
- Shipped Once a Pawn a King on Steam - responsible for character models, environments, and all real-time VFX
- Built custom shader and VFX systems using Unity Shader Graph and Particle Systems
3D Artist
Clover Bite (Teamsach)
2022 - 2024
- Character modeling and texturing (primarily human characters) for two simulation projects
- Environment asset creation and Unity scene building for a national EMS training simulator and an educational co-op game
- UI work across both projects, from design through in-engine implementation
Intern - 3D Artist
Oct 2021 - Jun 2022
- Reviewed, repaired, and catalogued 3D assets from an archived Disney-IP franchise project
- Developed character concept models exploring the art direction for the U.S. art team, under the studio's lead artist
- Supported production with asset-library organization and workload tracking
Education
Higher National Diploma - 3D Art, Game Design & Development
Tiltan School of Design & Visual Communication, Israel
2018 - 2021
Generalist 3D workflows: modeling, UV unwrapping, texturing, rigging, animation, shaders, render & lighting. Covered Unity and Unreal Engine basics, 2D design, illustration, UI/UX, and art & design fundamentals.
Software
Unity
Maya
Photoshop
DaVinci
Substance
Figma
Blender
ZBrush
Illustrator
Unreal