Elior Nissim

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UNITY GAME ARTIST

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3D ART  |  TECH ART  |  ANIMATION

elior.niss@gmail.com linkedin.com/in/eliornissim

I'm a game developer and 3D artist who's worked across most of the production pipeline - character modeling, rigging, environment art, real-time VFX, shader development, and UI/UX. Trained at Tiltan's game design program, then spent a few years in studios working on shipped and commercial titles. I tend to gravitate toward the problems that sit on the border between art and tech, and I usually end up owning them.

3D Art
Character Modeling Hard Surface Modeling Environment Art UV Unwrapping PBR Texturing Rigging
Game Development
Unity Shader Graph Real-time VFX Particle System Animation State Machines UI Implementation 3D Assets Implementation
Animation
Character Animation Animation Theory Blend Shapes Storyboards
Design & Video
UI/UX Design Graphic Design Video Editing
Perrenormal Team Lead
Clover Bite
  • Formed and led the core team as team lead / producer, owning 3D art, animation, VFX, and UI/UX
  • Shipped Once a Pawn a King on Steam - responsible for character models, environments, and all real-time VFX
  • Built custom shader and VFX systems using Unity Shader Graph and Particle Systems
3D Artist
Clover Bite (Teamsach)
  • Character modeling and texturing (primarily human characters) for two simulation projects
  • Environment asset creation and Unity scene building for a national EMS training simulator and an educational co-op game
  • UI work across both projects, from design through in-engine implementation
Intern - 3D Artist
Arcadia Games, Inc.
  • Reviewed, repaired, and catalogued 3D assets from an archived Disney-IP franchise project
  • Developed character concept models exploring the art direction for the U.S. art team, under the studio's lead artist
  • Supported production with asset-library organization and workload tracking
Higher National Diploma - 3D Art, Game Design & Development
Tiltan School of Design & Visual Communication, Israel

Generalist 3D workflows: modeling, UV unwrapping, texturing, rigging, animation, shaders, render & lighting. Covered Unity and Unreal Engine basics, 2D design, illustration, UI/UX, and art & design fundamentals.

Unity
Unity
Maya
Maya
Photoshop
Photoshop
DaVinci
DaVinci
Substance
Substance
Figma
Figma
Blender
Blender
ZBrush
ZBrush
Illustrator
Illustrator
Unreal
Unreal